![]() ![]() ![]() which fare quire well all things considered. a top one for harrassing ships above, and torpedo broad sides. As for missiles for now each has 1 missile controler, though I have 3 missile systems. Right now as far as system layers? Are we talking how many sink systems I have? I relly on deli blades but each Deliblade altitude control has 2 ACBs controlling them, so in a way I guess each one would be a half layer? At most I have 2 layers for keeping down under besides the sheer weight which the displayed version of that sub is only the MK III variation, Working on the MK IV. okay medium and excellent close range which several kinds of enemies seems to favor close range so it sort of flips the table on them. the Pac cannon for what it is give poor long range. Oh, and HE does additional damage underwater too. ![]() They cannot effectively use offensive or defensive laser systems either, meaning most of their anti-torpedo defence is interceptor-based. They have various weaknesses, such as low speed, vulnerability to supercavitating shells, weak detection, especially for passive sensors (no missile defence camera, no passive radar, no IR camera) and rely overwhelmingly on missiles/torpedoes to do their job. Combine it with an ASW helicopter dropping torpedoes, CRAM depth charges and sonar buoys? Subs don't last long against it. Finally, for the title question, submarines aren't necessarly "cheese", they simply need adequate answers, like my FREMM's ASW setup that fires 16 vertical-launched cluster rockets dropping 14 torpedoes and 6 sonar buoys in the vicinity of the enemy submarine from any range. As for ballasts, just compartimentalize your boat and set up the air pumps to react to hover, pitch and roll according to the compartment's position in the submarine, it's pretty easy overall. You could go for laser guidance or remote guidance. ![]()
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